Bladebitter

House Azadi mercenary

House Azadi
Attribute
Dex / Int
Skills
11 skills, 57 support groups
Weapons
Daggers Claws Rune Daggers One Hand Swords Thrusting One Hand Swords
Can equip
Evasion Energy Shield Evasion/Energy Shield
Primary skills

Always has all 2

Viper Strike

Viper Strike

3 to 5 supports
Attack Melee Duration Chaos

Hits enemies, converting some of the physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons.

Chance to Poison Tier I Tier II Tier III

Supported Skills have 20 / 35 / 50% chance to Poison on Hit

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Added Chaos Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Chaos Damage

Physical as Extra Chaos Tier II Tier III

Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Strike Distance Tier I Tier II Tier III

Supported Skills have +0.2 / 0.4 / 0.6 metres to Melee Strike Range

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Melee Splash Tier III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Abyssal Cry

Abyssal Cry

1 to 2 supports
AoE Duration Warcry Chaos

Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user.

Warcry Speed Tier I Tier II Tier III

Supported Skills have 35 / 50 / 75% increased Warcry Speed

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Secondary skills

Rolls 2 of these 4

Venom Gyre

Venom Gyre

3 to 5 supports
Attack Projectile Duration Chaos

Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return.

Chance to Poison Tier I Tier II Tier III

Supported Skills have 20 / 35 / 50% chance to Poison on Hit

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Added Chaos Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Chaos Damage

Physical as Extra Chaos Tier II Tier III

Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage

Profane Strike

Profane Strike

3 to 5 supports
Attack Melee Projectile AoE Chaos

Attacks with physical and chaos damage. This attack causes balls of unholy energy to launch forth from the enemies hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.

Chance to Poison Tier I Tier II Tier III

Supported Skills have 20 / 35 / 50% chance to Poison on Hit

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Added Chaos Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Chaos Damage

Physical as Extra Chaos Tier II Tier III

Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage

Cobra Lash

Cobra Lash

3 to 5 supports
Attack Projectile Chaos

Fires a poisonous projectile attack that will chain between enemies.

Chance to Poison Tier I Tier II Tier III

Supported Skills have 20 / 35 / 50% chance to Poison on Hit

Wither on Hit Tier I Tier II Tier III

Supported Skills have 15 / 30 / 45% chance to inflict Withered on Hit

Withered lasts 2 seconds

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Physical as Extra Chaos Tier II Tier III

Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage

Added Chaos Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Chaos Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Return Tier III

Projectiles from Supported Skills Return

Gilded Bitterwound Tier III

Enemies Hit by Supported Skills have 50% reduced Life regeneration rate for four seconds

Pestilent Strike

Pestilent Strike

3 to 5 supports
Attack Melee AoE Duration Chaos

Attacks enemies inflicting a debuff on hit. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy.

Chance to Poison Tier I Tier II Tier III

Supported Skills have 20 / 35 / 50% chance to Poison on Hit

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Added Chaos Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Chaos Damage

Physical as Extra Chaos Tier II Tier III

Supported Skills gain 15 / 30% of Physical Damage as Extra Chaos Damage

Strike Distance Tier I Tier II Tier III

Supported Skills have +0.2 / 0.4 / 0.6 metres to Melee Strike Range

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Melee Splash Tier III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Utility skills

Rolls 2 of these 5

Whirling Blades

Whirling Blades

1 to 2 supports
Attack Melee Movement

Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Fortify Tier III

Melee Hits Fortify

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Added Chaos Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Chaos Damage

Dash

Dash

Spell Movement

Performs a series of quick teleports towards a targeted location.

Malevolence

Malevolence

Spell AoE Aura

Casts an aura that multiplies damage over time and increases skill effect duration.

Withering Step

Withering Step

1 to 2 supports
Spell AoE Duration Movement Chaos

Grants Elusive and a buff that grants Phasing. While this buff is active, enemies in the surrounding area will be Withered.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Gilded Wither Stacks Tier III

Withering Step inflicts 5 additional Withered Debuffs

Grace

Grace

Spell AoE Aura

Casts an aura that grants evasion.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers