Updates
What changed on the site, newest first.
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Updates page
Added an updates page with a curated list of changes to the site.
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Tag filters on the unique item pages
The unique item pages filter by modifier tag. Picking a tag lists the uniques whose modifiers carry it.
Added
- Tags sit in two rows. The first holds the 25 words the game prints in a
modifier's tier header, and the second, folded away, holds the site's own
tags:
elemental_damage,frenzy_charge,dot_multi. - Tags from both rows filter together, and folding the second row away clears the tags picked from it.
- Two tags are left out.
resourcenever sits on a unique without life, mana or energy shield beside it, andearth_elementalis on two items in the whole game.
Changed
- The Show mod tags checkbox is gone. Every modifier line lists its tags.
- A unique whose modifier has only one choice no longer prints a line offering it.
- Elegant Hubris prints its own modifier line and its seed range instead of
{ 1 of 3 Commanders }. Militant Faith keeps{ 2 of 15 Devotion Bonuses }.
Fixes
- The Tag control listed only Any tag.
- The Drop filter on the amulet page offered Eyes of the Greatwolf, whose only drop modifier was removed in 3.25.0. Tags come from current modifiers only.
- All 16 items carrying -4 or +25 Physical Damage taken from Attack Hits showed no tags at all.
- Tags sit in two rows. The first holds the 25 words the game prints in a
modifier's tier header, and the second, folded away, holds the site's own
tags:
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Item creator exports
An item made in the character planner's creator copies out as the text the game prints for that item.
Fixes
- A created unique with no level requirement exported
Item Level: 1. A created unique is item level 100. - A jewel made in the creator copied out with a level requirement line the game never prints on it.
- Thread of Hope offered the Small Ring radius and nothing else. All five ring sizes are listed.
- A created unique with no level requirement exported
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Modifier fixes on imported items
A few items imported carrying a modifier the game does not give them, or without one it does.
Fixes
- A legacy The Taming with catalyst quality imported its elemental damage modifier unmatched.
- A Foulborn Ventor's Gamble imported with a maximum Life modifier the item does not have.
- Aurumvorax and Ephemeral Edge imported with the two-handed version of their attack speed implicit.
- Grand Ringmail Boots imported from a Path of Building build as a Body Armour.
- An item imported from a character came in with the wrong Ward.
- A unique with catalyst quality showed its explicit modifiers scaled by the catalyst instead of the rolls the item carries.
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A round of fixes across the tools
Kaom's Heart prints its third enchantment line, and a Hungry Loop matches its modifier whatever support gem it ate.
Fixes
- Kaom's Heart with a Harvest quality enchantment printed two lines where the game prints three.
- A Hungry Loop that had eaten Cluster Traps, Elemental Army, Blessed Call or one of ten other support gems imported that modifier unmatched.
- A gem quality bonus written per minute rounded to a different number of decimal places than the same figure written in seconds.
- Switching atlas tree version kept drawing the previous version's icons.
- Opening the Stash Value settings page spent a request to the Path of Exile API every time.
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Red on unmatched modifiers
Red on a modifier line means the site could not match that modifier and is not scaling its values. Some lines printed in another color and hid it.
Fixes
- An unmatched crafted, fractured or Foulborn modifier printed in its usual color instead of red.
- An unmatched modifier on a unique's variant line printed gray instead of red. The line carried both colors and the gray one won.
- An item could show no tooltip at all.
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Lapsed Path of Exile connections
Consent to read a Path of Exile account runs out after 90 days. A connection that has run out reads as lapsed rather than broken.
Fixes
- Character import reported that authentication had failed when the Path of Exile connection had only run out. It says the connection lapsed and offers to authorize again.
- Linking a different Path of Exile account kept showing the previous account's characters and stash tabs for up to five minutes. A stash tab saved in that window saved the old account's tab.
- Character import could crash instead of listing any characters.
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Saving a build in the character planner
A build that will not save says why. A save that fails no longer lets the next action carry on as though it worked.
Fixes
- Duplicate Build ran even when the save before it failed, leaving the edits only in the copy. A failed save stops the duplicate.
- New Build during an autosave left a stray empty build in the list.
- A build with no loadouts refused to save without saying why. Importing a Path of Building code with no loadouts is one way to end up with one.
- A build that failed to open showed two error messages, one of them wrong. It shows one.
- Publish on a build guide could publish the build as it stood before the most recent edits.
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Stash Value without a Path of Exile account
Stash Value opens signed out. A sample stash on the page shows what a valuation looks like before anyone connects an account.
Added
- The page opens for anyone. It used to redirect to the login form.
- Rows on the sample stash open the same item tooltips as a real one.
- The chart line on the sample stash is made up, and the page says so. A sample stash has no history behind it.
Changed
- The home page and the Path of Exile hub link straight to Stash Value instead of GGG's consent screen.
- Tab names read Essences and Fragments rather than Essence and Frags.
Fixes
- The page said rare items cannot be priced, when rare cluster jewels and maps both price. A rare with rolled modifiers still needs a person to value it.
- A league with no divine rate shows no sample stash. It used to show one priced against nothing.
- The Stash Value settings page had no way back to the stash.