Combatant

House Azadi mercenary

House Azadi
Attribute
Str / Dex
Skills
10 skills, 42 support groups
Weapons
Claws One Hand Swords One Hand Axes Thrusting One Hand Swords
Can equip
Armour Evasion Armour/Evasion
Primary skills

Always has all 2

Inspiring Cry

Inspiring Cry

1 to 2 supports
AoE Duration Warcry

Taunts nearby enemies while granting increased damage and mana regeneration rate to nearby allies.

Warcry Speed Tier I Tier II Tier III

Supported Skills have 35 / 50 / 75% increased Warcry Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Herald of Ice

Herald of Ice

Spell AoE Herald Cold

Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.

Secondary skills

Rolls 2 of these 4

Frost Blades

Frost Blades

3 to 5 supports
Attack Melee Projectile Cold

Attacks enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies.

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Return Tier III

Projectiles from Supported Skills Return

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Hypothermia Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Cold Damage Over Time

Supported Skills deal 15 / 20 / 30% more Damage with Hits and Ailments against Chilled Enemies

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Wild Strike

Wild Strike

3 to 5 supports
Attack Melee Projectile AoE Fire Cold Lightning

Strike enemies, converting physical damage to a random element. Depending on the element chosen, causes a fiery explosion, an arcing bolt of lightning, or an icy wave. The same element is not chosen twice in a row.

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Return Tier III

Projectiles from Supported Skills Return

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Hypothermia Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Cold Damage Over Time

Supported Skills deal 15 / 20 / 30% more Damage with Hits and Ailments against Chilled Enemies

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Gilded Elemental Weakness on Hit Tier III

Supported Skills have 50% chance to Curse Enemies with Elemental Weakness on Hit

Spectral Helix

Spectral Helix

3 to 5 supports
Attack Projectile

Throws a spectral melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Slower Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% reduced Projectile Speed

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Elemental Focus Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Static Strike

Static Strike

3 to 5 supports
Attack Melee AoE Duration Lightning

Attack with a melee weapon, gaining static energy for a duration if hitting an enemy. While statically charged, frequently hit a number of nearby enemies with beams, dealing attack damage.

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Utility skills

Rolls 2 of these 4

Wrath

Wrath

Spell AoE Aura Lightning

Casts an aura that adds lightning damage to attacks, and makes spells deal more lightning damage.

Dash

Dash

Spell Movement

Performs a series of quick teleports towards a targeted location.

Purity of Ice

Purity of Ice

Spell AoE Aura Cold

Casts an aura that grants cold resistance.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers