Earthshaker

House Keita mercenary

House Keita
Attribute
Str
Skills
12 skills, 69 support groups
Weapons
Two Hand Maces Two Hand Axes
Can equip
Armour Armour/Evasion Armour/Energy Shield
Primary skills

Always has all 2

Intimidating Cry

Intimidating Cry

1 to 2 supports
AoE Duration Warcry Physical

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Warcry Speed Tier I Tier II Tier III

Supported Skills have 35 / 50 / 75% increased Warcry Speed

Raging Cry Tier I Tier II Tier III

Gain 10 / 15 / 20 Rage when you use a Warcry

Leap Slam

Leap Slam

1 to 2 supports
Attack Melee AoE Movement

Jump through the air, damaging and knocking back enemies when landing.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy Tier III

Supported Skills gain a Frenzy Charge on Hit

Secondary skills

Rolls 2 of these 5

Vaal Ground Slam

Vaal Ground Slam

3 to 5 supports
Attack Melee AoE Vaal

Slams the ground, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Leech Tier I Tier II Tier III

Supported Skills have 2 / 4 / 6% of Damage Leeched as Life

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Gilded Stun Duration Tier III

Supported Skills have 30% increased Stun Duration on Enemies

Ground Slam

Ground Slam

3 to 5 supports
Attack Melee AoE

Slams the ground, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Leech Tier I Tier II Tier III

Supported Skills have 2 / 4 / 6% of Damage Leeched as Life

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Fortify Tier III

Melee Hits Fortify

Gilded Increased Angle Tier III

Supported Skills have 40% increased angle

Earthquake of Amplification

Earthquake of Amplification

3 to 5 supports
Attack Melee AoE Duration

Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a long duration. Cracks created before the first one has erupted will not generate their own aftershocks.

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Tectonic Cascade

Tectonic Cascade

3 to 5 supports
Attack Melee AoE

Create a cascading series of concussive eruptions which deal attack damage.

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Leech Tier I Tier II Tier III

Supported Skills have 2 / 4 / 6% of Damage Leeched as Life

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Sunder of Trarthus

Sunder of Trarthus

3 to 5 supports
Attack Melee AoE

Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range.

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Gilded Snaking Tier III
Utility skills

Rolls 2 of these 5

Determination

Determination

Spell AoE Aura Physical

Casts an aura that grants armour.

Molten Shell

Molten Shell

1 to 2 supports
Spell AoE Duration Guard Physical Fire

Applies a buff that adds armour, and can take some of the damage from hits before being depleted.

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Gilded Physical Damage Reduction Tier III

15% additional Physical Damage Reduction while affected by Buffs from Supported Guard Skill

Burrow

Burrow

1 to 2 supports
Attack AoE

Dive underground, dealing attack damage to nearby enemies and burrowing towards a targeted location. Then, erupt from the earth, dealing attack damage in an area.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Endure

Endure

Spell AoE

Grants endurance charges to all nearby allies.

Vaal Vitality

Vaal Vitality

1 to 2 supports
Spell AoE Duration Aura Vaal

Casts a temporary aura that grants life regeneration.

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers