Flamehand

House Cyaxan mercenary

House Cyaxan
Attribute
Int
Skills
14 skills, 72 support groups
Weapons
Wands Shields Rune Daggers Sceptres
Can equip
Energy Shield Armour/Energy Shield Evasion/Energy Shield
Primary skills

Always has all 2

Flame Wall

Flame Wall

2 to 3 supports
Spell AoE Duration Fire

Creates a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Non-enemy projectiles fired through the wall deal added fire damage and apply the wall's secondary debuff on hit.

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Elemental Focus Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Flammability

Flammability

1 to 2 supports
Spell AoE Duration Curse Fire

Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.

Spell Cascade Tier I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Curse Effect Tier III

20% increased Effect of Supported Curses

Secondary skills

Rolls 2 of these 7

Greater Flame Dash

Greater Flame Dash

3 to 5 supports
Spell Duration Movement Fire

Repeatedly teleport to many locations, damaging enemies and leaving trails of dangerous burning ground.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Swift Affliction Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Elemental Focus Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Flameblast

Flameblast

3 to 5 supports
Spell AoE Channelling Fire

Channels to build up a large fiery explosion. The longer it is channelled, the larger the area of effect and damage of the explosion.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ignite Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Ignite

Infused Channelling Tier I Tier II Tier III

While Channelling a Supported Skill, take 5 / 8 / 10% less Damage from Hits

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Maximum Stages Tier III

Supported Skill has +3 to maximum Stages

Vaal Flameblast

Vaal Flameblast

3 to 5 supports
Spell AoE Vaal Fire Channelling*

* Assumed from the player gem: the game's data for this skill leaves it out

Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Ignite Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Ignite

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Maximum Stages Tier III

Supported Skill has +3 to maximum Stages

Fireball

Fireball

3 to 5 supports
Spell Projectile AoE Fire

Unleashes a ball of fire towards a target which explodes, damaging nearby foes.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Ignite Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Ignite

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Return Tier III

Projectiles from Supported Skills Return

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Elemental Focus Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Fork Tier III

Projectiles from Supported Skills Fork

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Fireball of Impact

Fireball of Impact

3 to 5 supports
Spell Projectile AoE Fire

Unleashes a ball of fire towards a targeted location which then explodes, damaging nearby foes.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Ignite Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Ignite

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Elemental Focus Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Scorch Chance Tier III

50% chance to Scorch Enemies

Rolling Magma

Rolling Magma

3 to 5 supports
Spell Projectile AoE Fire

Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Return Tier III

Projectiles from Supported Skills Return

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Ignite Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Ignite

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Slower Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% reduced Projectile Speed

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Elemental Focus Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Combustion Tier III

Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Area per Projectile Tier III

Supported Skills have 5% more Area of Effect per Projectile

Flame Surge

Flame Surge

3 to 5 supports
Spell AoE Duration Fire

Strikes enemies with a surge of flame. Burning enemies are dealt more damage. Hitting an ignited enemy will create burning ground under them. Damage modifiers don't apply to this burning ground.

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Fire Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Fire Resistance

Swift Affliction Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

Utility skills

Rolls 2 of these 5

Lightning Warp

Lightning Warp

1 to 2 supports
Spell AoE Duration Movement Lightning

Waits for a duration before teleporting to a targeted destination, with the duration based on distance and movement speed. When the teleport occurs, lightning damage is dealt both around the area of arrival and departure.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Less Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% less Skill Effect Duration

Purity of Fire

Purity of Fire

Spell AoE Aura Fire

Casts an aura that grants fire resistance.

Anger

Anger

Spell AoE Aura Fire

Casts an aura that grants added fire damage to attacks and spells.

Flame Aegis

Flame Aegis

Spell

Surrounds the caster with a fiery barrier which will absorb incoming fire damage up to a point, then break. This barrier will recharge over time.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers