Kineticist

House Bardiya mercenary

House Bardiya
Attribute
Str / Dex / Int
Skills
12 skills, 74 support groups
Weapons
Wands Shields
Can equip
Any armour base
Primary skills

Always has all 2

Elemental Weakness

Elemental Weakness

1 to 2 supports
Spell AoE Duration Curse

Curses all targets in an area, lowering their elemental resistances.

Spell Cascade Tier I Tier III

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Curse Effect Tier III

20% increased Effect of Supported Curses

Flame Wall

Flame Wall

2 to 3 supports
Spell AoE Duration Fire

Creates a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Non-enemy projectiles fired through the wall deal added fire damage and apply the wall's secondary debuff on hit.

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Elemental Focus Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Elemental Damage

Supported Skills cannot inflict Elemental Ailments

Secondary skills

Rolls 2 of these 6

Kinetic Bolt

Kinetic Bolt

3 to 5 supports
Attack Projectile

Fires a projectile that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Sacred Wisps Tier III

Supported Skills will Trigger Summon Sacred Wisps on Hit

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Critical Damage Tier I Tier II Tier III

Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier

Power Siphon

Power Siphon

2 to 3 supports
Attack Projectile

Fires your wand to fire a single projectile each at a number of nearby enemies, granting a power charge if an enemy is killed by, or soon after, the hit.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Critical Damage Tier I Tier II Tier III

Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Barrage

Barrage

3 to 5 supports
Attack Projectile

Fires individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Critical Damage Tier I Tier II Tier III

Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Greater Kinetic Blast

Greater Kinetic Blast

3 to 5 supports
Attack Projectile AoE

Fires many projectiles from a Wand that cause series' of area explosions in a secondary radius around their points of impact, each damaging enemies.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Critical Damage Tier I Tier II Tier III

Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier

Fork Tier III

Projectiles from Supported Skills Fork

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Kinetic Blast of Clustering

Kinetic Blast of Clustering

3 to 5 supports
Attack Projectile AoE Physical

Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Sacred Wisps Tier III

Supported Skills will Trigger Summon Sacred Wisps on Hit

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Critical Damage Tier I Tier II Tier III

Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier

Fork Tier III

Projectiles from Supported Skills Fork

Return Tier III

Projectiles from Supported Skills Return

Kinetic Rain of Impact

Kinetic Rain of Impact

3 to 5 supports
Attack Projectile AoE

Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Sacred Wisps Tier III

Supported Skills will Trigger Summon Sacred Wisps on Hit

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Critical Damage Tier I Tier II Tier III

Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Utility skills

Rolls 2 of these 4

Flame Dash

Flame Dash

1 to 2 supports
Spell Duration Movement Fire

Teleport to a location, damaging enemies and leaving a trail of burning ground.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Haste

Haste

Spell AoE Aura

Casts an aura that increases the movement speed, attack speed and cast speed.

Inspiring Cry

Inspiring Cry

1 to 2 supports
AoE Duration Warcry

Taunts nearby enemies while granting increased damage and mana regeneration rate to nearby allies.

Warcry Speed Tier I Tier II Tier III

Supported Skills have 35 / 50 / 75% increased Warcry Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers