Mysterious Diver

House Azadi mercenary

House Azadi
Attribute
Str / Dex
Skills
9 skills, 37 support groups
Weapons
Claws One Hand Swords One Hand Axes Thrusting One Hand Swords
Can equip
Armour Evasion Armour/Evasion
Primary skills

Always has all 2

Elemental Hit of Ice

Elemental Hit of Ice

3 to 5 supports
Attack Melee AoE Cold

If this attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from a cold ailment.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Critical Damage Tier I Tier II Tier III

Supported Skills have +30 / 45 / 70% to Critical Strike Multiplier

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Melee Splash Tier III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Frost Bomb

Frost Bomb

1 to 2 supports
Spell AoE Duration Cold

Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

Spell Cascade Tier I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Less Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% less Skill Effect Duration

Secondary skills

Rolls 2 of these 3

Frost Blades

Frost Blades

3 to 5 supports
Attack Melee Projectile Cold

Attacks enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies.

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Return Tier III

Projectiles from Supported Skills Return

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Hypothermia Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Cold Damage Over Time

Supported Skills deal 15 / 20 / 30% more Damage with Hits and Ailments against Chilled Enemies

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Wild Strike

Wild Strike

3 to 5 supports
Attack Melee Projectile AoE Fire Cold Lightning

Strike enemies, converting physical damage to a random element. Depending on the element chosen, causes a fiery explosion, an arcing bolt of lightning, or an icy wave. The same element is not chosen twice in a row.

Elemental Damage with Attacks Tier I Tier II Tier III

Supported Attack Skills deal 15 / 20 / 30% more Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Return Tier III

Projectiles from Supported Skills Return

Cold Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Cold Resistance

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Hypothermia Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Cold Damage Over Time

Supported Skills deal 15 / 20 / 30% more Damage with Hits and Ailments against Chilled Enemies

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Gilded Elemental Weakness on Hit Tier III

Supported Skills have 50% chance to Curse Enemies with Elemental Weakness on Hit

Herald of Ice

Herald of Ice

Spell AoE Herald Cold

Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.

Utility skills

Rolls 2 of these 4

Hatred

Hatred

Spell AoE Aura Cold

Casts an aura that grants extra cold damage based on physical damage.

Purity of Ice

Purity of Ice

Spell AoE Aura Cold

Casts an aura that grants cold resistance.

Dash

Dash

Spell Movement

Performs a series of quick teleports towards a targeted location.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers