Calls impale debuffs from enemies, alive or dead, in a large surrounding area to gain steel shards. Deals reflected damage in a smaller area around each enemy based on the impales removed from them. Continues to grant shards over time until reaching maximum or until they are spent.
Shattersword
House Azadi mercenary
- Attribute
- Str / Dex
- Skills
- 10 skills, 39 support groups
- Weapons
- One Hand Swords One Hand Axes Thrusting One Hand Swords
- Can equip
- Armour Evasion Armour/Evasion
Always has all 3
Raging Cry
Gain 10 / 15 / 20 Rage when you use a Warcry
Warcry Speed
Supported Skills have 35 / 50 / 75% increased Warcry Speed
Cooldown Recovery
Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate
Second Wind
Supported Non-Instant Skills have +1 Cooldown Use
More Duration
Supported Skills have 15 / 25 / 40% more Skill Effect Duration
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
Increased Area of Effect
Supported Skills have 20 / 40 / 60% increased Area of Effect
Brutality
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Concentrated Effect
Supported Skills deal 20 / 30 / 40% more Area Damage
Supported Skills have 30% less Area of Effect
Impale Chance
Supported Skills have 20 / 40 / 60% chance to Impale on Hit
Chance to Bleed
Supported Attacks have 20 / 20 / 40% increased Bleeding Duration
Supported Attacks have 20 / 35 / 50% chance to cause Bleeding
Melee Physical Damage
Supported Skills deal 10 / 15 / 20% more Melee Physical Damage
Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits
Rolls 1 of these 3
Impale Chance
Supported Skills have 20 / 40 / 60% chance to Impale on Hit
Faster Attacks
Supported Skills have 15 / 25 / 35% increased Attack Speed
Brutality
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Multiple Projectiles
Supported Skills fire 2 / 3 additional Projectiles
Chance to Bleed
Supported Attacks have 20 / 20 / 40% increased Bleeding Duration
Supported Attacks have 20 / 35 / 50% chance to cause Bleeding
Faster Projectiles
Supported Skills have 15 / 30 / 40% increased Projectile Speed
Return
Projectiles from Supported Skills Return
Impale Chance
Supported Skills have 20 / 40 / 60% chance to Impale on Hit
Faster Attacks
Supported Skills have 15 / 25 / 35% increased Attack Speed
Brutality
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Multiple Projectiles
Supported Skills fire 2 / 3 additional Projectiles
Chance to Bleed
Supported Attacks have 20 / 20 / 40% increased Bleeding Duration
Supported Attacks have 20 / 35 / 50% chance to cause Bleeding
Faster Projectiles
Supported Skills have 15 / 30 / 40% increased Projectile Speed
Return
Splitting Steel's projectiles cannot return, so Return does nothing.
Projectiles from Supported Skills Return
Impale Chance
Supported Skills have 20 / 40 / 60% chance to Impale on Hit
Faster Attacks
Supported Skills have 15 / 25 / 35% increased Attack Speed
Brutality
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Multiple Projectiles
Supported Skills fire 2 / 3 additional Projectiles
Chance to Bleed
Supported Attacks have 20 / 20 / 40% increased Bleeding Duration
Supported Attacks have 20 / 35 / 50% chance to cause Bleeding
Faster Projectiles
Supported Skills have 15 / 30 / 40% increased Projectile Speed
Return
Projectiles from Supported Skills Return
Gilded Scattershot
Supported Skills fire 4 additional Projectiles
Projectiles from Supported Skills fire in random directions
Rolls 2 of these 4
Faster Attacks
Supported Skills have 15 / 25 / 35% increased Attack Speed
Fortify
Melee Hits Fortify
Brutality
Brutality stops all chaos damage, so Added Chaos adds nothing.
Brutality stops all elemental damage, so Added Cold adds nothing.
Supported Skills deal 15 / 20 / 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Added Cold
Brutality stops all elemental damage, so Added Cold adds nothing.
Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage
Added Chaos
Brutality stops all chaos damage, so Added Chaos adds nothing.
Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Chaos Damage
Passive stats
Next level
The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.
Passive stats
The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers