Shattersword

House Azadi mercenary

House Azadi
Attribute
Str / Dex
Skills
10 skills, 39 support groups
Weapons
One Hand Swords One Hand Axes Thrusting One Hand Swords
Can equip
Armour Evasion Armour/Evasion
Primary skills

Always has all 3

Call of Steel

Call of Steel

AoE

Calls impale debuffs from enemies, alive or dead, in a large surrounding area to gain steel shards. Deals reflected damage in a smaller area around each enemy based on the impales removed from them. Continues to grant shards over time until reaching maximum or until they are spent.

Rallying Cry

Rallying Cry

1 to 2 supports
AoE Duration Warcry

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the user's weapon.

Raging Cry Tier I Tier II Tier III

Gain 10 / 15 / 20 Rage when you use a Warcry

Warcry Speed Tier I Tier II Tier III

Supported Skills have 35 / 50 / 75% increased Warcry Speed

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Triggerblades

Triggerblades

2 to 3 supports
Attack

Large blades spike upwards from the ground, dealing attack damage in an area.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Chance to Bleed Tier I Tier II Tier III

Supported Attacks have 20 / 20 / 40% increased Bleeding Duration

Supported Attacks have 20 / 35 / 50% chance to cause Bleeding

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Secondary skills

Rolls 1 of these 3

Shattering Steel

Shattering Steel

3 to 5 supports
Attack Projectile AoE Physical

Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Chance to Bleed Tier I Tier II Tier III

Supported Attacks have 20 / 20 / 40% increased Bleeding Duration

Supported Attacks have 20 / 35 / 50% chance to cause Bleeding

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Return Tier III

Projectiles from Supported Skills Return

Splitting Steel

Splitting Steel

3 to 5 supports
Attack Projectile AoE Physical

Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight.

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Chance to Bleed Tier I Tier II Tier III

Supported Attacks have 20 / 20 / 40% increased Bleeding Duration

Supported Attacks have 20 / 35 / 50% chance to cause Bleeding

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Return Tier III

Projectiles from Supported Skills Return

Lancing Steel

Lancing Steel

3 to 5 supports
Attack Projectile Physical

Thrust an Axe or Sword forward, consuming Steel Shards to form a cluster of shards. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Chance to Bleed Tier I Tier II Tier III

Supported Attacks have 20 / 20 / 40% increased Bleeding Duration

Supported Attacks have 20 / 35 / 50% chance to cause Bleeding

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Return Tier III

Projectiles from Supported Skills Return

Gilded Scattershot Tier III

Supported Skills fire 4 additional Projectiles

Projectiles from Supported Skills fire in random directions

Utility skills

Rolls 2 of these 4

Dash

Dash

Spell Movement

Performs a series of quick teleports towards a targeted location.

Whirling Blades

Whirling Blades

1 to 2 supports
Attack Melee Movement

Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Fortify Tier III

Melee Hits Fortify

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Added Cold Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Cold Damage

Added Chaos Tier I Tier II Tier III

Supported Skills have 10 / 33 / 73 to 16 / 49 / 109 added Chaos Damage

Grace

Grace

Spell AoE Aura

Casts an aura that grants evasion.

Brutal Teachings

Brutal Teachings

Spell Duration

Applies a short duration buff to nearby allies, causing impales they inflict to last for one additional hit.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers