Shock Ambusher

House Azadi mercenary

House Azadi
Attribute
Dex / Int
Skills
11 skills, 63 support groups
Weapons
Daggers Rune Daggers Wands Sceptres
Can equip
Evasion Energy Shield Evasion/Energy Shield
Primary skills

Always has all 2

Conductivity

Conductivity

1 to 2 supports
Spell AoE Duration Curse Lightning

Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.

Spell Cascade Tier I

Supported Area of Effect Skills also affect areas in front of and behind the targeted area

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Curse Effect Tier III

20% increased Effect of Supported Curses

Vaal Lightning Trap

Vaal Lightning Trap

1 to 2 supports
Spell Projectile Duration Trap Vaal Lightning

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Secondary skills

Rolls 2 of these 4

Lightning Trap

Lightning Trap

3 to 5 supports
Spell Projectile Trap Lightning

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Charged Traps Tier III

Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Multiple Traps Tier III

Supported Skills throw up to 2 additional Traps

Arcane Traps Tier III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Gilded Electrocuting Tier III

Enemies Shocked by supported Skills have 50% reduced Movement Speed

Lightning Spire Trap

Lightning Spire Trap

3 to 5 supports
Spell AoE Duration Trap Lightning

Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Gilded Reactor Tier III

Lightning Spire Trap strikes 10 additional areas

Supported Skills deal 80% reduced Damage

Ball Lightning of Orbiting Trap

Ball Lightning of Orbiting Trap

3 to 5 supports
Spell Projectile AoE Lightning

Throws a trap which, once triggered, fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Arcane Traps Tier III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Lightning Warp Trap

Lightning Warp Trap

3 to 5 supports
Spell AoE Duration Movement Lightning

Throws a trap which, once triggered, teleports to a targeted destination. When the teleport occurs, lightning damage is dealt to the area around both where the trap was and where it teleported to.

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

Trigger Radius Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Trap Trigger Area of Effect

Lucky Lightning Damage Tier III

Lightning Damage with Non-Critical Strikes is Lucky

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Trap and Mine Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Trap and Mine Damage

Supported Skills have 25% less Trap Throwing Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Arcane Traps Tier III

Gain Arcane Surge when your Trap is Triggered by an Enemy

Multiple Traps Tier III

Supported Skills throw up to 2 additional Traps

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Utility skills

Rolls 2 of these 5

Flame Dash

Flame Dash

1 to 2 supports
Spell Duration Movement Fire

Teleport to a location, damaging enemies and leaving a trail of burning ground.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Smoke Mine

Smoke Mine

1 to 2 supports
Spell AoE Duration Movement Mine

Throws a mine that will then cause teleportation when detonated. Creates clouds of smoke that blinds enemies, and gives a temporary buff to movement speed.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Throwing Speed Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Mine Throwing Speed

Supported Skills have 15 / 30 / 40% increased Trap Throwing Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Summon Skitterbots

Summon Skitterbots

Spell AoE Minion Aura Cold Lightning Trap* Mine*

* Assumed from the player gem: the game's data for this skill leaves it out

Summons a Chilling Skitterbot and a Shocking Skitterbot, which will trigger traps and detonate mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant more trap and mine damage, and cannot be targeted or damaged.

Zealotry

Zealotry

Spell AoE Aura

Casts an aura that grants bonuses to damage and critical strike chance of spells, and gives a chance to create Consecrated Ground against stronger enemies.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers