Sniper

House Cyaxan mercenary

House Cyaxan
Attribute
Dex
Skills
15 skills, 91 support groups
Weapons
Bows Quivers
Can equip
Evasion Armour/Evasion Evasion/Energy Shield
Primary skills

Always has all 2

Ensnaring Arrow

Ensnaring Arrow

2 to 3 supports
Attack Projectile AoE

Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Maim Tier III

Enemies Maimed by Supported Skills take 10% increased Physical Damage

Gilded Ensnare Effect Tier III

Enemies Ensnared by Supported Skills take +10% increased Projectile Damage from Attack Hits

Poacher's Mark

Poacher's Mark

Spell Curse

Curses an enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge.

Secondary skills

Rolls 2 of these 8

Greater Split Arrow

Greater Split Arrow

3 to 5 supports
Attack Projectile Vaal

Fires multiple arrows which redirect and split midair multiple times.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Return Tier III

Projectiles from Supported Skills Return

Slower Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% reduced Projectile Speed

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Rain of Arrows of Saturation

Rain of Arrows of Saturation

3 to 5 supports
Attack AoE Projectile*

* Assumed from the player gem: the game's data for this skill leaves it out

Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Tornado Shot

Tornado Shot

3 to 5 supports
Attack Projectile

Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Faster Projectiles Tier I Tier II

Supported Skills have 15 / 30% increased Projectile Speed

Increased Area of Effect Tier III

Supported Skills have 60% increased Area of Effect

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Mirage Archer Tier III

Maximum 1 Summoned Mirage Archer

When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill

Mirage Archer can use Triggered Attacks as though they were not Triggered

Mirage Archer uses Supported Skill with 60% less Attack Speed

Mirage Archer lasts 4 seconds

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Arrow Nova Tier III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

Fork Tier III

Projectiles from Supported Skills Fork

Gilded Secondary Shots Tier III

Supported Tornado Shot fires +2 additional secondary Projectiles

Shrapnel Ballista

Shrapnel Ballista

3 to 5 supports
Attack Projectile Totem

Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Faster Projectiles Tier I Tier II

Supported Skills have 15 / 30% increased Projectile Speed

Increased Area of Effect Tier III

Supported Skills have 60% increased Area of Effect

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Multiple Totems Tier III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Ironwood Tier I Tier II Tier III

Totems created by Supported Skills have +10 / 20 / 30% to Physical Damage Reduction

Totems created by Supported Skills have +30 / 40 / 60% to Elemental Resistances

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Barrage of Volley Fire

Barrage of Volley Fire

3 to 5 supports
Attack Projectile

Fires projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Return Tier III

Projectiles from Supported Skills Return

Slower Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% reduced Projectile Speed

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Siege Ballista of Trarthus

Siege Ballista of Trarthus

3 to 5 supports
Attack Projectile Totem

Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Faster Projectiles Tier I Tier II

Supported Skills have 15 / 30% increased Projectile Speed

Increased Area of Effect Tier III

Supported Skills have 60% increased Area of Effect

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Multiple Totems Tier III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Ironwood Tier I Tier II Tier III

Totems created by Supported Skills have +10 / 20 / 30% to Physical Damage Reduction

Totems created by Supported Skills have +30 / 40 / 60% to Elemental Resistances

Split Arrow

Split Arrow

3 to 5 supports
Attack Projectile

Fires multiple arrows at different targets.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Mitigation Ignore Tier I Tier II Tier III

Hits from Supported Skills have 20 / 25 / 30% chance to ignore Enemy Physical Damage Reduction

Return Tier III

Projectiles from Supported Skills Return

Slower Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% reduced Projectile Speed

Faster Projectiles Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Projectile Speed

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Chance to Bleed Tier I Tier II Tier III

Supported Attacks have 20 / 20 / 40% increased Bleeding Duration

Supported Attacks have 20 / 35 / 50% chance to cause Bleeding

Puncture

Puncture

3 to 5 supports
Attack Projectile Duration Physical

Fires a puncturing arrow, which causes a bleeding debuff affected by modifiers to skill duration.

Swift Affliction Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage over Time

20% less Duration of Supported Skills and Damaging Ailments they inflict

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

DoT Multiplier Tier I Tier II Tier III

Supported Skills have +15 / 25 / 35% to Damage over Time Multiplier

Ailment Damage Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Damage with Ailments

Supported Skills deal 30% less Damage with Hits

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Fork Tier III

Projectiles from Supported Skills Fork

Utility skills

Rolls 2 of these 5

Grace

Grace

Spell AoE Aura

Casts an aura that grants evasion.

Dash

Dash

Spell Movement

Performs a series of quick teleports towards a targeted location.

Frenzy

Frenzy

2 to 3 supports
Attack Projectile

Performs an attack with a ranged weapon that grants a frenzy charge if it hits.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Projectiles Tier I Tier III

Supported Skills fire 2 / 3 additional Projectiles

Pierce Tier I Tier II Tier III
Tier I

Projectiles from Supported Skills Pierce 1 additional Target

Tier II

Projectiles from Supported Skills Pierce 3 additional Targets

Tier III

Projectiles from Supported Skills Pierce 5 additional Targets

Chain Tier I Tier II

Supported Skills Chain +1 / 3 times

Arrow Nova Tier III

Supported Skills fire a Payload Arrow into the air

Projectiles from the Supported Skill Fire from where the Payload Arrow lands

Supported Skills Fire Projectiles in a circle

Supported Skills fire 3 additional Projectiles

Supported Skills can only be used with Bows

Fork Tier III

Projectiles from Supported Skills Fork

Haste

Haste

Spell AoE Aura

Casts an aura that increases the movement speed, attack speed and cast speed.

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers