Storming Zealot

House Keita mercenary

House Keita
Attribute
Str / Int
Skills
10 skills, 52 support groups
Weapons
Staves Warstaves
Can equip
Armour Energy Shield Armour/Energy Shield
Primary skills

Always has all 2

Unnerving Blast

Unnerving Blast

3 to 5 supports
Spell AoE Physical Lightning

Creates a delayed explosion at a targeted area which unnerves enemies on hit. The explosion does physical damage partially converted to lightning.

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Shock Chance Tier I Tier II

Supported Skills have 20 / 40% chance to Shock

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Wave of Conviction

Wave of Conviction

1 to 2 supports
Spell AoE Duration Physical Lightning

An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Added Lightning Tier I Tier II Tier III

Supported Skills have 1 / 4 / 9 to 23 / 75 / 168 added Lightning Damage

Secondary skills

Rolls 2 of these 4

Divine Ire

Divine Ire

3 to 5 supports
Spell AoE Channelling Physical Lightning

Channels raw energy to build up stages, damaging surrounding enemies. Releases to unleash this energy in a burst in the surrounding area and a beam forward. Maximum of 10 Stages.

Infused Channelling Tier I Tier II Tier III

While Channelling a Supported Skill, take 5 / 8 / 10% less Damage from Hits

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Shock Chance Tier I Tier II

Supported Skills have 20 / 40% chance to Shock

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Gilded Beam Width Tier III

Supported Divine Ire's beam has 40% increased width

Tornado of Elemental Turbulence

Tornado of Elemental Turbulence

2 to 3 supports
Spell AoE Duration Physical Fire Cold Lightning

Creates a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Divine Retribution

Divine Retribution

3 to 5 supports
Spell AoE Physical Lightning

Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location.

Lightning Penetration Tier I Tier II Tier III

Supported Skills Penetrate 8 / 10 / 12% Lightning Resistance

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Shock Chance Tier I Tier II

Supported Skills have 20 / 40% chance to Shock

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Shockwave Totem of Shocking

Shockwave Totem of Shocking

2 to 3 supports
Spell AoE Totem Physical Lightning

Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies. A portion of physical damage the totem deals is converted to lightning.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Ironwood Tier I Tier II Tier III

Totems created by Supported Skills have +10 / 20 / 30% to Physical Damage Reduction

Totems created by Supported Skills have +30 / 40 / 60% to Elemental Resistances

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Critical Chance Tier I Tier II Tier III

Supported Skills have 80 / 120 / 200% increased Critical Strike Chance

Multiple Totems Tier III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Gilded Astral Totem Tier III

Nova Spells Cast at the targeted location instead of around you

Utility skills

Rolls 2 of these 4

Charged Dash of the Arcane

Charged Dash of the Arcane

1 to 2 supports
Attack Melee AoE Movement Channelling Lightning

Projects an illusion which gains stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path. Increases and reductions to spell damage apply to the damage this attack deals.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Physical as Extra Tier I Tier II Tier III

Gain 10 / 20 / 35% of Physical Damage as Extra Damage of a random Element

Wrath

Wrath

Spell AoE Aura Lightning

Casts an aura that adds lightning damage to attacks, and makes spells deal more lightning damage.

Lightning Warp

Lightning Warp

1 to 2 supports
Spell AoE Duration Movement Lightning

Waits for a duration before teleporting to a targeted destination, with the duration based on distance and movement speed. When the teleport occurs, lightning damage is dealt both around the area of arrival and departure.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Less Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% less Skill Effect Duration

Flame Dash

Flame Dash

1 to 2 supports
Spell Duration Movement Fire

Teleport to a location, damaging enemies and leaving a trail of burning ground.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers