Striker

House Keita mercenary

House Keita
Attribute
Str
Skills
12 skills, 62 support groups
Weapons
One Hand Maces One Hand Axes
Can equip
Armour Armour/Evasion Armour/Energy Shield
Primary skills

Always has all 3

Vigilant Strike

Vigilant Strike

3 to 5 supports
Attack Melee

Attacks enemies with a powerful melee strike which grants Fortification, reducing damage taken from hits. The cooldown can be bypassed by expending an Endurance Charge.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Strike Distance Tier I Tier II Tier III

Supported Skills have +0.2 / 0.4 / 0.6 metres to Melee Strike Range

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Melee Splash Tier III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Gilded Fortification Tier III

Fortification from Supported Skills applies to nearby Allies for 8 seconds

Enduring Cry

Enduring Cry

1 to 2 supports
AoE Duration Warcry

Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.

Raging Cry Tier I Tier II Tier III

Gain 10 / 15 / 20 Rage when you use a Warcry

Warcry Speed Tier I Tier II Tier III

Supported Skills have 35 / 50 / 75% increased Warcry Speed

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Physical Aegis

Physical Aegis

Spell

Surrounds the caster with a physical barrier which will absorb incoming physical damage up to a point, then break. This barrier will recharge over time.

Secondary skills

Rolls 1 of these 3

Heavy Strike of Vulnerability

Heavy Strike of Vulnerability

3 to 5 supports
Attack Melee

Attacks enemies with a forceful blow, with a chance to inflict Vulnerability on hit.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Strike Distance Tier I Tier II Tier III

Supported Skills have +0.2 / 0.4 / 0.6 metres to Melee Strike Range

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Fortify Tier III

Melee Hits Fortify

Melee Splash Tier III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Maim Tier III

Enemies Maimed by Supported Skills take 10% increased Physical Damage

Gilded Heft Tier III

40% more Maximum Physical Attack Damage

Boneshatter

Boneshatter

3 to 5 supports
Attack Melee AoE Duration Physical

Attack enemies with a forceful melee strike that also hurts the user. Successive uses will raise the damage dealt both to enemies and the user. Stunning an enemy with the strike releases a damaging pulse.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Strike Distance Tier I Tier II Tier III

Supported Skills have +0.2 / 0.4 / 0.6 metres to Melee Strike Range

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Fortify Tier III

Melee Hits Fortify

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Melee Splash Tier III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Maim Tier III

Enemies Maimed by Supported Skills take 10% increased Physical Damage

Gilded Trauma Duration Tier III
Dual Strike

Dual Strike

3 to 5 supports
Attack Melee

Attacks with both weapons, dealing the damage of both in one strike.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Strike Distance Tier I Tier II Tier III

Supported Skills have +0.2 / 0.4 / 0.6 metres to Melee Strike Range

Melee Splash Tier III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Fortify Tier III

Melee Hits Fortify

Utility skills

Rolls 2 of these 6

Determination

Determination

Spell AoE Aura Physical

Casts an aura that grants armour.

Leap Slam

Leap Slam

1 to 2 supports
Attack Melee AoE Movement

Jump through the air, damaging and knocking back enemies when landing.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy Tier III

Supported Skills gain a Frenzy Charge on Hit

Molten Shell

Molten Shell

1 to 2 supports
Spell AoE Duration Guard Physical Fire

Applies a buff that adds armour, and can take some of the damage from hits before being depleted.

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Faster Casting Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Cast Speed

Gilded Physical Damage Reduction Tier III

15% additional Physical Damage Reduction while affected by Buffs from Supported Guard Skill

Vitality

Vitality

Spell AoE Aura

Casts an aura that grants life regeneration.

Vaal Ancestral Warchief

Vaal Ancestral Warchief

3 to 5 supports
Attack Melee AoE Totem Vaal

Summons an Ancestor Totem which attacks enemies with a powerful cascading slam. If enemies are far away, it will leap toward them as it slams.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Multiple Totems Tier III

Supported Skills have +2 to maximum number of Summoned Totems

Supported Skills Summon two Totems instead of one

Ironwood Tier I Tier II Tier III

Totems created by Supported Skills have +10 / 20 / 30% to Physical Damage Reduction

Totems created by Supported Skills have +30 / 40 / 60% to Elemental Resistances

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Decoy Totem

Decoy Totem

2 to 3 supports
Spell AoE Totem

Summons a totem that taunts nearby monsters to attack it.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Ironwood Tier I Tier II Tier III

Totems created by Supported Skills have +10 / 20 / 30% to Physical Damage Reduction

Totems created by Supported Skills have +30 / 40 / 60% to Elemental Resistances

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers