Swiftblade

House Azadi mercenary

House Azadi
Attribute
Str / Dex
Skills
10 skills, 47 support groups
Weapons
Two Hand Swords Two Hand Axes
Can equip
Armour Evasion Armour/Evasion
Primary skills

Always has all 3

Cyclone of the Empire

Cyclone of the Empire

2 to 3 supports
Attack Melee AoE Movement Channelling

Moves towards a targeted location while spinning constantly attacking enemies in an area. Enemies struck by this skill are knocked inwards towards the attacker.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Knockback Tier I

Knocks Enemies Back on Hit

Supported Skills have 40% increased Knockback Distance

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Infused Channelling Tier I Tier II Tier III

While Channelling a Supported Skill, take 5 / 8 / 10% less Damage from Hits

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Gilded Faster Cyclone Tier III

35% more Movement Speed while using Supported Skill

Rallying Cry

Rallying Cry

1 to 2 supports
AoE Duration Warcry

Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the user's weapon.

Raging Cry Tier I Tier II Tier III

Gain 10 / 15 / 20 Rage when you use a Warcry

Warcry Speed Tier I Tier II Tier III

Supported Skills have 35 / 50 / 75% increased Warcry Speed

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Triggerblades

Triggerblades

2 to 3 supports
Attack

Large blades spike upwards from the ground, dealing attack damage in an area.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Concentrated Effect Tier I Tier II Tier III

Supported Skills deal 20 / 30 / 40% more Area Damage

Supported Skills have 30% less Area of Effect

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Chance to Bleed Tier I Tier II Tier III

Supported Attacks have 20 / 20 / 40% increased Bleeding Duration

Supported Attacks have 20 / 35 / 50% chance to cause Bleeding

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Secondary skills

Rolls 1 of these 2

Flicker Strike

Flicker Strike

3 to 5 supports
Attack Melee Duration Movement

Teleports the character to a nearby enemy and attacks with a melee weapon. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.

Multistrike Tier II Tier III

Supported Skills Repeat 1 / 2 additional times

Supported Skills have 15% more Melee Attack Speed

Supported Skills deal 15% less Attack Damage

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Strike Distance Tier I Tier II Tier III

Supported Skills have +0.2 / 0.4 / 0.6 metres to Melee Strike Range

Fortify Tier III

Melee Hits Fortify

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Melee Splash Tier III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Gilded Impale Extraction Tier III

50% chance on Hit with Supported Skills to remove all Impales from Enemy

Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left

Vaal Double Strike

Vaal Double Strike

3 to 5 supports
Attack Melee Duration Vaal Physical

Performs two fast strikes with a melee weapon, each of which summons a double for a duration to continuously attack monsters in this fashion.

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Impale Chance Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% chance to Impale on Hit

Strike Distance Tier I Tier II Tier III

Supported Skills have +0.2 / 0.4 / 0.6 metres to Melee Strike Range

Fortify Tier III

Melee Hits Fortify

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Melee Splash Tier III

Supported Skills deal Splash Damage to surrounding targets

Supported Skills deal 30% less Splash Damage to surrounding targets

Supported Skills have 35% more Melee Splash Area of Effect

Melee Physical Damage Tier I Tier II Tier III

Supported Skills deal 10 / 15 / 20% more Melee Physical Damage

Supported Skills deal 10 / 15 / 20% more Damage with Bleeding and Poison caused by Melee Hits

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

Gilded Clone Speed Tier III

Doubles created by Supported Skill have 40% increased Movement Speed

Utility skills

Rolls 2 of these 5

Pride

Pride

Spell AoE Aura Physical

Casts an aura that causes nearby enemies to take more physical damage.

Leap Slam

Leap Slam

1 to 2 supports
Attack Melee AoE Movement

Jump through the air, damaging and knocking back enemies when landing.

Increased Area of Effect Tier I Tier II Tier III

Supported Skills have 20 / 40 / 60% increased Area of Effect

Faster Attacks Tier I Tier II Tier III

Supported Skills have 15 / 25 / 35% increased Attack Speed

Pulverise Tier I Tier II Tier III

Supported Skills have 15 / 30 / 40% increased Area of Effect

Supported Skills have 15% less Attack Speed

Supported Skills deal 15 / 20 / 30% more Melee Area Damage

Brutality Tier I Tier II Tier III

Supported Skills deal 15 / 20 / 30% more Physical Damage

Supported Skills deal no Chaos Damage

Supported Skills deal no Elemental Damage

Gilded Frenzy Tier III

Supported Skills gain a Frenzy Charge on Hit

Incite

Incite

Spell AoE

Grants frenzy charges to all nearby allies.

Dash

Dash

Spell Movement

Performs a series of quick teleports towards a targeted location.

Steelskin Ally

Steelskin Ally

1 to 2 supports
Spell Duration Guard

Applies a buff to an ally which can take some damage from hits before being depleted.

Cooldown Recovery Tier I Tier II Tier III

Supported Skills have 20 / 30 / 40% increased Cooldown Recovery Rate

Second Wind Tier III

Supported Non-Instant Skills have +1 Cooldown Use

More Duration Tier I Tier II Tier III

Supported Skills have 15 / 25 / 40% more Skill Effect Duration

Passive stats

Mercenary level 83 / 84
68 84

Next level

The mercenary's level is the same as the area level they were found in. In a higher area, their passive stats scale up to that area's level, at most 68.

Levels 68 to 84

Passive stats

The list from the game's Passive Stats tab. Set the level to where your mercenary was found to see its numbers